+void WM_Render_SetTextCursor(tWindow *Window, int X, int Y, int W, int H, tColour Colour)
+{
+ if( X < 0 || Y < 0 ) return ;
+ if( X >= Window->W ) return ;
+ if( Y >= Window->H ) return ;
+ if( X + W >= Window->W ) W = Window->W - X;
+ if( Y + H >= Window->H ) H = Window->H - Y;
+
+ Window->CursorX = X;
+ Window->CursorY = Y;
+ Window->CursorW = W;
+ Window->CursorH = H;
+}
+