- //char *image = malloc(640*480*4);
- //AxWin4_DrawBitmap(bgwin, 0, 0, 640, 480, image);
+ uint32_t *image = malloc(w*h*4);
+ for(size_t i = 0; i < w*h; i ++ )
+ image[i] = i*(0x1000000/w*h);
+
+ //AxWin4_DrawBitmap(bgwin, 0, 0, w, h, (void*)image);