+ // Load background image
+ uint32_t *buf = AxWin4_GetWindowBuffer(bgwin);
+ for( size_t y = 0; y < h; y ++ )
+ {
+ for(size_t x = 0; x < w; x ++ )
+ {
+ uint8_t r = y * 256 / h;
+ uint8_t g = 0;
+ uint8_t b = x * 256 / w;
+ buf[y*w+x] = (r << 16) | (g << 8) | b;
+ }
+ }
+ //AxWin4_DamageRect(bgwin, 0, 0, w, h);
+ AxWin4_ShowWindow(bgwin, true);