-#ifndef _GRAPHICS_H
-#define _GRAPHICS_H
-
-/**
- * @file graphics.h
- * @author Sam Moore (20503628) 2012 - adapted from template program provided by UWA
- * @purpose N-Body simulator - declarations of all graphics related functions
- * NOTE: I prefer to keep graphics entirely seperate from the simulation as much as possible, hence seperate files
- */
-
-#include <GL/gl.h>
-#include <GL/glut.h>
-
-#include "nbody.h"
-
-#define WIDTH 800
-#define HEIGHT 800
-#define POINT_SIZE 1
-#define POSITION_X 112
-#define POSITION_Y 20
-#define WORLD_LEFT -10000
-#define WORLD_RIGHT 10000
-#define WORLD_BOTTOM -10000
-#define WORLD_TOP 10000
-#define VIEW_ANGLE 45
-#define RHO 100
-#define WORLD_NEAR 0.1
-#define WORLD_FAR 1000000
-#define BALL_SIZE 0.5
-#define REFRESH_RATE 0.001
-#define LINE_SIZE 1000
-
-void Graphics_Run(int argc, char ** argv);
-void Graphics_Display(void);
-void Graphics_Keyboard(unsigned char key, int mouse_x, int mouse_y);
-void Graphics_Reshape(int width, int height);
-
-
-#endif //_GRAPHICS_H
-
-//EOF