-/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 1.0, 1.0, 0.1};
-GLfloat ambient0[]={1.0, 1.0, 1.0, 0.1};
-GLfloat specular0[]={1.0, 1.0, 1.0, 0.1};
-GLfloat direction0[] = {0.0, 0.0, 0.0};
-
-GLfloat lightPosition0[4];
-
-float lightAngle0 = 0.0, lightHeight0 = 5;
-int lightMoving0 = 0, lightStartX0, lightStartY0;
-
-/* Light 1 parameters */
-GLfloat diffuse1[]={1.0, 1.0, 1.0, 0.1};
-GLfloat ambient1[]={1.0, 1.0, 1.0, 0.1};
-GLfloat specular1[]={1.0, 1.0, 1.0, 0.1};
-GLfloat direction1[] = {0.0, 0.0, 0.0};
-
-GLfloat lightPosition1[4];
-
-float lightAngle1 = 360.0, lightHeight1 = 5;
-int lightMoving1 = 0, lightStartX1, lightStartY1;
-
-/* Material types */
-GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
-GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
-GLfloat shine = 100.0;
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
-GLfloat emission[] = {0.0, 0.3, 0.3, 1.0};
-