-GLfloat lineLength = 5;
-
-/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0};
-
-GLfloat direction0[] = {0.0, 0.0, 0.0};
-
-GLfloat shine = 100.0;
-
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
-
-/* Material types */
-GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
-GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};