-GLfloat diffuse0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat ambient0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat specular0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5};
+GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0};
+
+GLfloat direction0[] = {0.0, 0.0, 0.0};