-GLfloat camx = 0.0, camy = 0.0, camz = 0.0;
-
-/* Light 0 parameters */
-GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
-GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0};
-GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};
-GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0};
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
\ No newline at end of file
+GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0;
+GLfloat factor = 1.0;
+
+/* Length of axis lines */
+GLfloat lineLength = 10;
+
+/* Zoom and rotate tracking */
+GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
+GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
+GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6;
+GLfloat updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+GLfloat lleftrightFactor = 0.05, lnearfarFactor = 0.1;
+
+/* Beginning width, height */
+int width = 700, height = 700;
+
+/* Texture state tracking */
+int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file