-GLfloat defaultAmbient[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultDiffuse[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
+GLfloat defaultAmbient[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultDiffuse[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultSpecular[] = {0.8, 0.8, 0.8, 1.0};