-GLfloat lineLength = 5;
-
-/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0};
-
-GLfloat direction0[] = {0.0, 0.0, 0.0};
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5};
-
-GLfloat shine = 100.0;