-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
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+
+GLfloat shine = 100.0;
+
+GLfloat glightmodel[] = {0.2,0.2,0.2,1};
+
+/* Material types */
+GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
+GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
\ No newline at end of file