-GLfloat lineLength = 100;
-
-/* Light 0 parameters */
-GLfloat diffuse0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat ambient0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat specular0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5};
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
\ No newline at end of file
+GLfloat lineLength = 10;
+
+/* Zoom and rotate tracking */
+GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
+GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
+GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+
+/* Beginning width, height */
+int width = 750, height = 750;
+
+/* Texture state tracking */
+int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file