-GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5};
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
\ No newline at end of file
+GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0};
+
+GLfloat direction0[] = {0.0, 0.0, 0.0};
+
+GLfloat shine = 100.0;
+
+GLfloat glightmodel[] = {0.2,0.2,0.2,1};
+
+/* Material types */
+GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
+GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+
+/* Zoom and rotate tracking */
+GLfloat zoom = 0.0, rotate = 0.0;
+GLfloat zoomFactor = 0.2, rotateFactor = 0.5;
+
+/* Beginning width, height */
+int width = 500, height = 500;
\ No newline at end of file