+ }*/
+
+ unsigned int GridSizeX = 100;
+ unsigned int GridSizeY = 100;
+ unsigned int SizeX = 2;
+ unsigned int SizeY = 2;
+
+
+ for (unsigned int x =0;x<GridSizeX;++x)
+ for (unsigned int y =0;y<GridSizeY;++y)
+ {
+ if ((x+y)%2) //modulo 2
+ glColor3f(1.0f,1.0f,1.0f); //white
+ else
+ glColor3f(0.0f,0.0f,0.0f); //black
+glBegin(GL_QUADS);
+
+ glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
+ glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
+ glVertex3f( x*SizeX,0.0, y*SizeY);
+ glVertex3f((x+1)*SizeX,0.0, y*SizeY);
+glEnd();
+ }
+