+}
+
+/**
+ * Sets variables to the state they are in to begin with.
+ */
+void initializeState() {
+ /* Initial light 0 position. */
+ lightObjs[0].position[0] = 4;
+ lightObjs[0].position[1] = 5;
+ lightObjs[0].position[2] = 6;
+ lightObjs[0].position[3] = 0.0;
+
+ /* Initial light 1 position. */
+ lightObjs[1].position[0] = -4;
+ lightObjs[1].position[1] = 5;
+ lightObjs[1].position[2] = -6;
+ lightObjs[1].position[3] = 0.0;
+
+ /* Initial floor texture */
+ // **NOTE: Commented out while testing lighting
+ //currentGroundTexture = 5;