+ glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, materialAmbient );
+ glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, materialDiffuse );
+ glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular );
+ glMaterialf ( GL_FRONT_AND_BACK, GL_SHININESS, materialShine );
+