- glBegin(GL_QUADS);
-
- int textureTileSize = 50;
- int divisions = 2;
-
- for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) {
- for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) {
- int subTileWidth = textureTileSize / divisions;
- for ( int x = 0; x <= textureTileSize; x += subTileWidth ) {
- for ( int z = 0; z <= textureTileSize; z += subTileWidth ) {
- glColor3f( 1.0, 1.0, 1.0 );
-
- glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
- glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
-
- glTexCoord2f( tx+textureTileSize, tz );
- glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
-
- glTexCoord2f( tx, tz );
- glVertex3f ( x*squareSize, 0.0, z*squareSize );
-
- glTexCoord2f( tx, tz+textureTileSize );
- glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
- }
- }
- }
- }
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