+ sceneObjs[nObjects].scale[0] = 1;
+ sceneObjs[nObjects].scale[1] = 1;
+ sceneObjs[nObjects].scale[2] = 1;
+
+ sceneObjs[nObjects].rotation.amount = 0;
+ sceneObjs[nObjects].rotation.vector[0] = 0;
+ sceneObjs[nObjects].rotation.vector[1] = 0;
+ sceneObjs[nObjects].rotation.vector[2] = 0;
+
+ nObjects += 1; // New object in scene