+}
+
+int addSceneObject(int id) {
+ // **NOTE: Currently only adds the teapot
+
+ curObject = nObjects;
+
+ sceneObjs[nObjects].mesh = -1;
+ sceneObjs[nObjects].texture = -1;
+ sceneObjs[nObjects].x = 0;
+ sceneObjs[nObjects].y = 0;
+ sceneObjs[nObjects].z = 0;
+
+ sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) );
+
+ sceneObjs[nObjects].rotation.parameter = 0;
+ sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) );
+
+ if ( sceneObjs[nObjects].scale == NULL || sceneObjs[nObjects].rotation.vect == NULL ) {
+ sprintf(stderr, "Could not allocate memory for Scene Object! Shutting down!\n");
+ exit(EXIT_FAILURE);
+ }
+
+ nObjects += 1; // New object in scene
+
+ return nObjects;