- } else {
- // Draw square.
- // **NOTE: Is the polygon facing in the right direction?
-
- float xm = (x1 + x2) / 2.0;
- drawSquare(recurseLevel, )
-
- glBegin(GL_QUADS);
- glNormal3f(0,1,0);
- glVertex3f(x1, 0.0, z1);
- glVertex3f(x1, 0.0, z2);
- glVertex3f(x2, 0.0, z2);
- glVertex3f(x2, 0.0, z1);
- glEnd();
- }*/
-
- unsigned int GridSizeX = 16;
- unsigned int GridSizeY = 16;
- unsigned int SizeX = 8;
- unsigned int SizeY = 8;
-
-
- for (unsigned int x =0;x<GridSizeX;++x)
- for (unsigned int y =0;y<GridSizeY;++y)
- {
- if ((x+y)%2) //modulo 2
- glColor3f(1.0f,1.0f,1.0f); //white
- else
- glColor3f(0.0f,0.0f,0.0f); //black
-glBegin(GL_QUADS);
- glVertex3f( x*SizeX,0.0, y*SizeY);
- glVertex3f((x+1)*SizeX,0.0, y*SizeY);
- glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
- glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
-glEnd();
- }
-