+ if ( currentGroundTexture == 0 ) {
+ getTexture(1);
+ glBindTexture(GL_TEXTURE_2D, 1);
+ } else {
+ getTexture(currentGroundTexture);
+ glBindTexture(GL_TEXTURE_2D, currentGroundTexture);
+ }
+
+ glBegin(GL_QUADS);
+
+
+ // **NOTE: Code under development to solve the texture-is-larger-than-square problem
+/*
+ int textureTileSize = 50;
+ int divisions = 2;
+
+ for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) {
+ for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) {
+ int subTileWidth = textureTileSize / divisions;
+ for ( int x = 0; x <= divisions * 2; x++ ) {
+ for ( int z = 0; z <= divisions * 2; z++ ) {
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ printf("Creating a subtile.\n");
+ printf("Texture box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",tx+textureTileSize, tz+textureTileSize,tx+textureTileSize, tz,tx, tz, tx, tz+textureTileSize );
+ printf("Polygon box is: (%d, %d), (%d, %d), (%d, %d), (%d, %d)\n",(x+1)*subTileWidth+tx, (z+1)*subTileWidth+tz ,(x+1)*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, z*subTileWidth+tz, x*subTileWidth+tx, (z+1)*subTileWidth+tz);
+
+ glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz );
+
+ glTexCoord2f( tx+textureTileSize, tz );
+ glVertex3f ( (x+1)*subTileWidth+tx, 0.0, z*subTileWidth+tz );
+
+ glTexCoord2f( tx, tz );
+ glVertex3f ( x*subTileWidth+tx, 0.0, z*subTileWidth+tz );
+
+ glTexCoord2f( tx, tz+textureTileSize );
+ glVertex3f ( x*subTileWidth+tx, 0.0, (z+1)*subTileWidth+tz );
+ }
+ }
+ }
+ }
+*/
+