+#ifndef MAIN_H
+#define MAIN_H
+
+#include "stratego.h"
+#include "ai_controller.h"
+#include "human_controller.h"
+
+
+
+/**
+ * Class to manage the game
+ */
+class Game
+{
+ public:
+ Game(const char * redPath, const char * bluePath, const bool enableGraphics, double newStallTime = 1.0, const bool allowIllegal=false, FILE * newLog = NULL, const Piece::Colour & newRevealed = Piece::BOTH, int maxTurns = 5000, const bool printBoard = false);
+ Game(const char * fromFile, const bool enableGraphics, double newStallTime = 1.0, const bool allowIllegal=false, FILE * newLog = NULL, const Piece::Colour & newRevealed = Piece::BOTH, int maxTurns = 5000, const bool printBoard = false);
+ virtual ~Game();
+
+
+
+ void Wait(double wait);
+
+ Piece::Colour Setup(const char * redName, const char * blueName);
+ MovementResult Play();
+ void PrintEndMessage(const MovementResult & result);
+
+
+ static void HandleBrokenPipe(int signal);
+ void ReadUserCommand();
+
+ const Piece::Colour Turn() const {return turn;}
+ void ForceTurn(const Piece::Colour & newTurn) {turn = newTurn;}
+ int TurnCount() const {return turnCount;}
+
+ static Game * theGame;
+ public:
+ int logMessage(const char * format, ...);
+ FILE * GetLogFile() const {return log;}
+ Controller * red;
+ Controller * blue;
+ private:
+ Piece::Colour turn;
+
+ public:
+ Board theBoard;
+ private:
+ const bool graphicsEnabled;
+ double stallTime;
+ public:
+ const bool allowIllegalMoves;
+
+ private:
+ FILE * log;
+
+ public:
+ const Piece::Colour reveal;
+ int turnCount;
+
+ static bool gameCreated;
+
+ FILE * input;
+
+ int maxTurns;
+ const bool printBoard;
+
+};
+
+class FileController : public Controller
+{
+ public:
+ FileController(const Piece::Colour & newColour, FILE * newFile) : Controller(newColour, "file"), file(newFile) {}
+ virtual ~FileController() {}
+
+ virtual void Message(const char * string) {} //Don't send messages
+ virtual MovementResult QuerySetup(const char * opponentName, std::string setup[]);
+ virtual MovementResult QueryMove(std::string & buffer);
+ virtual bool Valid() const {return file != NULL;}
+
+ private:
+ FILE * file;
+
+
+};
+
+
+
+#endif //MAIN_H