- Game::theGame = new Game(red,blue, graphics, stallTime, allowIllegal,log, reveal,maxTurns, printBoard, timeoutTime);
+
+ if (client)
+ {
+ blue = red; red = NULL;
+ }
+
+ Game::theGame = new Game(red,blue, graphics, stallTime, allowIllegal,log, reveal,maxTurns, printBoard, timeoutTime, server, client);