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Got cgi script to work
[progcomp2013.git]
/
qchess
/
src
/
agent_bishop.py
diff --git
a/qchess/src/agent_bishop.py
b/qchess/src/agent_bishop.py
index
1464019
..
20cb4c0
100644
(file)
--- a/
qchess/src/agent_bishop.py
+++ b/
qchess/src/agent_bishop.py
@@
-2,10
+2,9
@@
class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
- def __init__(self, name, colour):
+ def __init__(self, name, colour
,value={"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 2}
):
InternalAgent.__init__(self, name, colour)
InternalAgent.__init__(self, name, colour)
- self.value = {"pawn" : 1, "bishop" : 3, "knight" : 3, "rook" : 5, "queen" : 9, "king" : 100, "unknown" : 4}
-
+ self.value = value
self.aggression = 2.0 # Multiplier for scoring due to aggressive actions
self.defence = 1.0 # Multiplier for scoring due to defensive actions
self.aggression = 2.0 # Multiplier for scoring due to aggressive actions
self.defence = 1.0 # Multiplier for scoring due to defensive actions
@@
-47,10
+46,9
@@
class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
# Get total probability that the move is protected
# Get total probability that the move is protected
- [xx,yy] = [piece.x, piece.y]
- [piece.x, piece.y] = [x, y]
- self.board.grid[x][y] = piece
- self.board.grid[xx][yy] = None
+ self.board.push_move(piece, x, y)
+
+
defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
d_prob = 0.0
defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
d_prob = 0.0
@@
-73,9
+71,8
@@
class AgentBishop(AgentRandom): # Inherits from AgentRandom (in qchess)
if (a_prob > 1.0):
a_prob = 1.0
if (a_prob > 1.0):
a_prob = 1.0
- self.board.grid[x][y] = target
- self.board.grid[xx][yy] = piece
- [piece.x, piece.y] = [xx, yy]
+ self.board.pop_move()
+
# Score of the move
# Score of the move
UCC
git Repository :: git.ucc.asn.au