-GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};\r
-GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};\r
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};\r
-GLfloat shine = 100.0;\r
-glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
-glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
-glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
-glMaterialf(GL_FRONT, GL_SHININESS, shine);\r
+ GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};\r
+ GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};\r
+ GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};\r
+ GLfloat shine = 100.0;\r
+ glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
+ glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
+ glMaterialf(GL_FRONT, GL_SHININESS, shine);\r