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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
b50bae1
..
2655d1c
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-460,14
+460,15
@@
void makeMenu() {
\r
/**
\r
* Called when window is resized
\r
\r
/**
\r
* Called when window is resized
\r
- * @param w New width
\r
- * @param h New height
\r
+ * @param w
idth
New width
\r
+ * @param h
eight
New height
\r
*/
\r
void windowReshape(int width, int height) {
\r
*/
\r
void windowReshape(int width, int height) {
\r
- glViewport(0, 0, (GLsizei)width, (GLsizei)height);
\r
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height);
\r
+ printf("Width: %d, height: %d\n", width, height);
\r
glMatrixMode(GL_PROJECTION);
\r
glMatrixMode(GL_PROJECTION);
\r
- glLoadIdentity();
\r
- gluPerspective(60,
1.0
, 0.1, 1000.0);
\r
+ glLoadIdentity();
\r
+ gluPerspective(60,
(GLfloat)width / (GLfloat)height
, 0.1, 1000.0);
\r
glMatrixMode(GL_MODELVIEW);
\r
}
\r
\r
glMatrixMode(GL_MODELVIEW);
\r
}
\r
\r
@@
-489,8
+490,7
@@
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
glLoadIdentity();
\r
\r
- glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
\r
-
\r
+ glTranslatef(0.0f,0.0f,100.0f); // Move Left 1.5 Units And Into The Screen 6.0
\r
\r
glBegin(GL_QUADS);
\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
\r
\r
glBegin(GL_QUADS);
\r
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
\r
UCC
git Repository :: git.ucc.asn.au