- glEnable(GL_BLEND);\r
- glLineWidth(1.0);\r
-\r
- glMatrixMode(GL_PROJECTION);\r
- gluPerspective(\r
- 40.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- 1.0, /* Z near */\r
- 1000000.0 /* Z far */\r
- );\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(\r
- 0.0, 35.0, -20.0, /* eye is at (0,8,60) */\r
- 0.0, 10.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- );\r