- glLineWidth(1.0);\r
-\r
- // **NOTE: Currently the perspective and look-at code is static, for testing purposes\r
- glMatrixMode(GL_PROJECTION);\r
- gluPerspective(\r
- 40.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- 1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
- 100.0 /* Z far */\r
- );\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(\r
- 0.0, 35.0, -20.0, /* eye is at (x,y,z) */\r
- 0.0, 10.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- );\r