-/**\r
- * init function, sets OpenGL's starting state\r
- */\r
-void init() {\r
- glMatrixMode(GL_PROJECTION);\r
- glLoadIdentity();\r
- // gluPerspective( 60, 1, 0.1, 1000.0);\r
- gluPerspective( /* field of view in degree */ 40.0,\r
- /* aspect ratio */ 1.0,\r
- /* Z near */ 20.0, /* Z far */ 100.0);\r
- glMatrixMode(GL_MODELVIEW);\r
- gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.); /* up is in postivie Y direction */\r
-\r
- glMatrixMode(GL_MODELVIEW);\r
-}\r
-\r