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Fixed camera positioning, fixed lighting, added arrow points, and more
[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
2730c4f
..
395a725
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-323,8
+323,7
@@
void display() {
0.0, 10.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
0.0, 10.0, 0.0 /* up is in postivie Y direction */
\r
);
\r
\r
- glRotatef(50.0, 1.0, 0.0, 0.0);
\r
- glRotatef(15.0, 0.0, 1.0, 0.0);
\r
+ glRotatef(40.0, 1.0, 0.0, 0.0);
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
@@
-349,7
+348,7
@@
void display() {
glPushMatrix();
\r
glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface
\r
glColor3f(0.0, 0.0, 0.0);
\r
glPushMatrix();
\r
glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface
\r
glColor3f(0.0, 0.0, 0.0);
\r
- glFrontFace(GL_CW);
\r
+ glFrontFace(GL_CW);
// The teapot does not obey the right-hand rule
\r
glutSolidTeapot(1);
\r
glFrontFace(GL_CCW);
\r
glPopMatrix();
\r
glutSolidTeapot(1);
\r
glFrontFace(GL_CCW);
\r
glPopMatrix();
\r
UCC
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