+\r
+ // For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
+ float diff = (y - starty);\r
+ float scaling;\r
+\r
+ if ( diff < 0 ) {\r
+ scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
+ } else {\r
+ scaling = diff;\r
+ }\r
+ \r
+ printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
+ sceneObjs[curObject].scale[0] *= scaling;\r
+ sceneObjs[curObject].scale[1] *= scaling;\r
+ sceneObjs[curObject].scale[2] *= scaling;\r
+\r
+ starty = y;\r