- // **NOTE: Currently the perspective and look-at code is static, for testing purposes\r
- //glMatrixMode(GL_PROJECTION);\r
- //gluPerspective(\r
- // 40.0, /* field of view in degree */\r
- // 1.0, /* aspect ratio */\r
- // 1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything\r
- // 100.0 /* Z far */\r
- // );\r
-\r