-void windowReshape(int w, int h) {\r
- glViewport(0, 0, w, h);\r
- glMatrixMode(GL_PROJECTION); /* switch matrix mode */\r
+void windowReshape(int width, int height) {\r
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height); \r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity(); \r
+ \r
+ if (width <= height)\r
+ gluPerspective(60, (GLfloat)width / (GLfloat) height, 0.1, 1000.0);\r
+ else\r
+ gluPerspective(60, (GLfloat)height / (GLfloat) width, 0.1, 1000.0);\r
+ glMatrixMode(GL_MODELVIEW);\r
+ \r
+ /*glViewport(0, 0, w, h);\r
+ glMatrixMode(GL_PROJECTION); /* switch matrix mode\r