- gluLookAt(\r
- 0.0, 0.0, 10.0, /* eye is at (x,y,z) */\r
- 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- );\r
- gluPerspective(\r
- 60.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- nearClip, /* Z near */\r
- farClip /* Z far */\r
- );\r
-\r
-\r
- // **NOTE: Currently this rotation function is all that moves the camera off\r
- // the flat surface. Need to integrate function into gluLookAt\r
- glRotatef(30.0, 1.0, 0.0, 0.0);\r