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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
0bae917
..
4aaa0eb
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-110,10
+110,10
@@
char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures";
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
char dataDir[200]; // Stores the directory name for the meshes and textures.
\r
\r
static GLfloat floorVertices[4][3] = {
\r
- { -
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, 2
0.0 },
\r
- {
20.0, 0.0, -2
0.0 },
\r
- { -
20.0, 0.0, -2
0.0 },
\r
+ { -
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, 100
0.0 },
\r
+ {
1000.0, 0.0, -100
0.0 },
\r
+ { -
1000.0, 0.0, -100
0.0 },
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
};
\r
\r
static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light
\r
@@
-535,7
+535,13
@@
void drawFloor() {
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
+ glMatrixMode(GL_MODELVIEW);
\r
glLoadIdentity();
\r
glLoadIdentity();
\r
+ gluLookAt(
\r
+ 0.0, 0.0, 180.0, /* eye is at (x,y,z) */
\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
+ );
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
@@
-551,7
+557,12
@@
void display() {
drawFloor();
\r
glDisable(GL_BLEND);
\r
\r
drawFloor();
\r
glDisable(GL_BLEND);
\r
\r
- glutSolidTeapot(1); // Draw teapot for test
\r
+ glPushMatrix();
\r
+ glLoadIdentity();
\r
+ //glTranslatef(0.0, 0.0, 0.0);
\r
+
\r
+ glutSolidTeapot(5); // Draw teapot for test
\r
+ glPopMatrix();
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
@@
-574,21
+585,13
@@
void display() {
*/
\r
void init() {
\r
glMatrixMode(GL_PROJECTION);
\r
*/
\r
void init() {
\r
glMatrixMode(GL_PROJECTION);
\r
- glLoadIdentity();
\r
+
\r
gluPerspective(
\r
60.0, /* field of view in degree */
\r
1.0, /* aspect ratio */
\r
0.0, /* Z near */
\r
900.0 /* Z far */
\r
gluPerspective(
\r
60.0, /* field of view in degree */
\r
1.0, /* aspect ratio */
\r
0.0, /* Z near */
\r
900.0 /* Z far */
\r
- );
\r
-
\r
- glMatrixMode(GL_MODELVIEW);
\r
- glLoadIdentity();
\r
- gluLookAt(
\r
- 0.0, 8.0, 50000.0, /* eye is at (0,8,60) */
\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */
\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
- );
\r
+ );
\r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
\r
\r
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
\r
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
\r
UCC
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