- // Apply rotation vector\r
- vector* rv = so.rotation.vect;\r
- printf("%d, %d, %d\n", *rv[0], *rv[1], *rv[2]);\r
- /* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
-\r
- // Apply scaling vector\r
- vector* sv = so.scale;\r
- glScalef(*sv[0], *sv[1], *sv[2]);\r
-\r