- // Apply rotation vector\r
- GLfloat* rv = &so.rotation.vector;\r
- printf("%f, %f, %f\n", rv[0], rv[1], rv[2]);\r
- glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r
-\r
- // Apply scaling vector\r
- GLfloat* sv = &so.scale;\r
- glScalef(sv[0], sv[1], sv[2]);\r
-\r