- glShadeModel(GL_SMOOTH); // Enables Smooth Shading\r
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background\r
- glClearDepth(1.0f); // Depth Buffer Setup\r
- glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
- glDepthFunc(GL_LEQUAL); // the type\r
+ //glShadeModel(GL_SMOOTH); // Enables Smooth Shading\r
+ //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background\r
+ //glClearDepth(1.0f); // Depth Buffer Setup\r
+ //glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
+ //glDepthFunc(GL_LEQUAL); // the type\r