- );\r
- glLoadIdentity();\r
- glMatrixMode(GL_MODELVIEW);\r
- glLoadIdentity();\r
- gluLookAt(\r
- 0.0, 8.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 8.0, 0.0, /* center is at (0,8,0) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
- ); \r