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Remove referenes to keyboard debugging function. Electing not to use glColorMaterial...
[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
c41dafb
..
69c5a82
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-279,6
+279,7
@@
void motion(int x, int y) {
sceneObjs[curObject].rotation.x += diffx * rotateFactor;
\r
\r
// h: texture scale
\r
sceneObjs[curObject].rotation.x += diffx * rotateFactor;
\r
\r
// h: texture scale
\r
+ // **NOTE: Seems to be problem with scaling, delayed action
\r
float max = (float)height/texscaleFactor;
\r
float scaling = (-diffy + max) / max;
\r
sceneObjs[curObject].texture.scale *= scaling;
\r
float max = (float)height/texscaleFactor;
\r
float scaling = (-diffy + max) / max;
\r
sceneObjs[curObject].texture.scale *= scaling;
\r
@@
-355,10
+356,8
@@
void display() {
\r
glPushMatrix();
\r
\r
\r
glPushMatrix();
\r
\r
- /* Perform scene rotations based on user mouse
/keyboard
input. */
\r
+ /* Perform scene rotations based on user mouse input. */
\r
glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);
\r
glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);
\r
- glTranslatef(camx, camy, camz);
\r
- glRotatef(keyrot, 1.0, 0.0, 0.0);
\r
\r
drawFloor();
\r
\r
\r
drawFloor();
\r
\r
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