+void windowReshape(int width, int height) {\r
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height);\r
+ printf("Width: %d, height: %d\n", width, height);\r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity();\r
+ gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);\r
+ glMatrixMode(GL_MODELVIEW);\r