-void windowReshape(int w, int h) {\r
- /* glViewport(0, 0, w, h); // Reset The Current Viewport\r
- glMatrixMode(GL_PROJECTION); // Select The Projection Matrix\r
- glLoadIdentity(); // Reset The Projection Matrix\r
-\r
- // Calculate The Aspect Ratio Of The Window\r
- gluPerspective(45.0f,45.0f,0.1f,100.0f);\r
-\r
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
- glLoadIdentity(); // Reset The Modelview Matrix*/\r
-\r
- glViewport(0, 0, w, h);\r
- glMatrixMode(GL_PROJECTION); /* switch matrix mode*/\r
- glLoadIdentity();\r
- if (w <= h)\r
- gluOrtho2D(-10.0, 10.0, -10.0 * (GLfloat) h / (GLfloat) w, 10.0 * (GLfloat) h / (GLfloat) w);\r
+void windowReshape(int width, int height) {\r
+ glViewport(0, 0, (GLsizei)width, (GLsizei)height); \r
+ glMatrixMode(GL_PROJECTION);\r
+ glLoadIdentity(); \r
+ \r
+ if (width <= height)\r
+ gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0);\r