- gluLookAt(\r
- 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
- 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, -1.0, 0.0 /* up is in postivie Y direction */\r
- );\r
-\r
- glTranslatef(camx, camy, camz);\r
- \r
- // **NOTE: Currently this rotation function is all that moves the camera off\r
- // the flat surface. Need to integrate function into gluLookAt\r
- glRotatef(30.0, 1.0, 0.0, 0.0);\r
+\r
+ //gluLookAt(\r
+ // -30.0, -30.0, -30.0, /* eye is at (x,y,z) */\r
+ /// 0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
+ // 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ // );\r