- //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
- //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
- //glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
- //glMaterialfv(GL_FRONT, GL_EMISSION, emission);\r
- //glMaterialf(GL_FRONT, GL_SHININESS, shine);\r
-\r