+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r
+ glLoadIdentity();\r
+\r
+ glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0\r
+\r
+ glBegin(GL_QUADS);\r
+ glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red\r
+ glVertex3f(-1.0f, 1.0f, 0.0f); // Top left\r
+ glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right\r
+ glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right\r
+ glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left\r
+ glEnd();\r
+\r
+ glutSwapBuffers();\r