- //GLfloat* rv = &so.rotation.vector;\r
- printf("%f, %f, %f\n", so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
- glRotatef(so.rotation.amount, so.rotation.vector[0], so.rotation.vector[1], so.rotation.vector[2]);\r
+ GLfloat* rv = so.rotation.vector;\r
+ glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r