- glViewport(0, 0, w, h);\r
- glMatrixMode(GL_PROJECTION); /* switch matrix mode */\r
+ glViewport(0, 0, w, h); // Reset The Current Viewport\r
+ glMatrixMode(GL_PROJECTION); // Select The Projection Matrix\r
+ glLoadIdentity(); // Reset The Projection Matrix\r
+\r
+ // Calculate The Aspect Ratio Of The Window\r
+ gluPerspective(45.0f,45.0f,0.1f,100.0f);\r
+\r
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix\r
+ glLoadIdentity(); // Reset The Modelview Matrix\r
+\r
+ /*glViewport(0, 0, w, h);\r
+ glMatrixMode(GL_PROJECTION); /* switch matrix mode\r