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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
96bfb03
..
bc6e595
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-318,7
+318,7
@@
void display() {
75.0,
\r
aspect,
\r
0.1,
\r
75.0,
\r
aspect,
\r
0.1,
\r
-
2
00
\r
+
3
00
\r
);
\r
\r
glMatrixMode(GL_MODELVIEW);
\r
);
\r
\r
glMatrixMode(GL_MODELVIEW);
\r
@@
-416,8
+416,8
@@
void init() {
glMaterialfv(GL_FRONT, GL_EMISSION, emission);
\r
glMaterialf(GL_FRONT, GL_SHININESS, shine);
\r
\r
glMaterialfv(GL_FRONT, GL_EMISSION, emission);
\r
glMaterialf(GL_FRONT, GL_SHININESS, shine);
\r
\r
- glEnable(GL_LIGHT0);
\r
- glEnable(GL_LIGHT1);
\r
+
//
glEnable(GL_LIGHT0);
\r
+
//
glEnable(GL_LIGHT1);
\r
glEnable(GL_LIGHTING);
\r
}
\r
\r
glEnable(GL_LIGHTING);
\r
}
\r
\r
@@
-453,7
+453,7
@@
int main(int argc, char **argv) {
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
\r
glDepthFunc(GL_LEQUAL); // the type
\r
glEnable(GL_TEXTURE_2D);
\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
\r
glDepthFunc(GL_LEQUAL); // the type
\r
glEnable(GL_TEXTURE_2D);
\r
- glEnable(GL_CULL_FACE);
\r
+
//
glEnable(GL_CULL_FACE);
\r
glEnable(GL_NORMALIZE);
\r
glLineWidth(2.0);
\r
\r
glEnable(GL_NORMALIZE);
\r
glLineWidth(2.0);
\r
\r
UCC
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