printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
printf("Width: %d, height: %d\n", width, height);\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
- gluPerspective(60, (GLfloat)height / (GLfloat)width, 0.1, 1000.0);\r
+ gluPerspective(60, 60, 0.1, 1000.0);\r