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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
638683e
..
c9ec127
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-570,37
+570,30
@@
void display() {
// lightPosition[3] = 1.0;
\r
//}
\r
\r
// lightPosition[3] = 1.0;
\r
//}
\r
\r
- glPushMatrix();
\r
-
\r
- /* Tell GL new light source position. */
\r
+ glPushMatrix();
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
\r
\r
- /* Draw "bottom" of floor in blue. */
\r
- glFrontFace(GL_CW); /* Switch face orientation. */
\r
- glColor4f(0.1, 0.1, 0.7, 1.0);
\r
- drawFloor();
\r
- glFrontFace(GL_CCW);
\r
-
\r
- /* Draw "top" of floor. Use blending to blend in reflection. */
\r
glEnable(GL_BLEND);
\r
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
glEnable(GL_BLEND);
\r
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
\r
- glColor4f(0.7, 0.0, 0.0, 0.3);
\r
- glColor4f(1.0, 1.0, 1.0, 0.3);
\r
drawFloor();
\r
glDisable(GL_BLEND);
\r
\r
drawFloor();
\r
glDisable(GL_BLEND);
\r
\r
+ glutSolidTeapot(1);
\r
+
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
glPushMatrix();
\r
glDisable(GL_LIGHTING);
\r
+ glColor3f(1.0, 1.0, 0.0);
\r
\r
/* Draw a yellow ball at the light source. */
\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
\r
glutSolidSphere(1.0, 5, 5);
\r
\r
\r
/* Draw a yellow ball at the light source. */
\r
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
\r
glutSolidSphere(1.0, 5, 5);
\r
\r
-
glEnable(GL_LIGHTING);
\r
+ glEnable(GL_LIGHTING);
\r
glPopMatrix();
\r
\r
glPopMatrix();
\r
\r
- drawFloor();
\r
- glutSwapBuffers();
\r
+ glPopMatrix();
\r
+
\r
+ glutSwapBuffers();
\r
}
\r
\r
\r
}
\r
\r
\r
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